Monday, June 09, 2008

Carcassonne

Carcassonne is a game made by those clever Germans. The same Germans who are responsible for the delights of the Settlers of Catan. Unlike Catan, however, Carcassonne has a different tone. It seems more cooperative than competitive.

For instance, in Settlers of Catan, especially the various expansion versions, there are many ways to "screw your neighbour" so to speak. In Carcassonne, you are indeed competing to have the most number of little "followers" on any given road or in any given city. However, if you happen to tie, you and your competitor each get full points. There is a nicer feel to the game. It is almost comical and I thought perhaps I was imagining the cordiality of it all. Until, that is, Carolyn was reading the final set of instructions on how to determine the overall winner.

The instructions indicated that we were to tally up all the points. The player with the most points, it explained, would be declared the winner.

Then it added, "If two players tie in their total points, you will rejoice in your shared victory."

3 comments:

Ben & Maryann Roebuck said...

Also much more cordial than Ticket to Ride (the train game) or Bang, eh Melissa?
Did you guys buy Carcassonne?

Deaner said...

sounds like a good deal to me...no more stupid Catan rules that don't make any sense! Yes, I'm still bitter......

The Butler - Wild Berry said...

if there is supposed to be a winner then blood will flow!! there is no rejoicing in shared victory unless it is at the expense of a third person who is declared the sole loser! hahahahahaha (thats supposed to be an evil laugh). i just wish there were a way to have someone lose a city AND a settlement at the same time.... rule change?

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