Carcassonne is a game made by those clever Germans. The same Germans who are responsible for the delights of the Settlers of Catan. Unlike Catan, however, Carcassonne has a different tone. It seems more cooperative than competitive.
For instance, in Settlers of Catan, especially the various expansion versions, there are many ways to "screw your neighbour" so to speak. In Carcassonne, you are indeed competing to have the most number of little "followers" on any given road or in any given city. However, if you happen to tie, you and your competitor each get full points. There is a nicer feel to the game. It is almost comical and I thought perhaps I was imagining the cordiality of it all. Until, that is, Carolyn was reading the final set of instructions on how to determine the overall winner.
The instructions indicated that we were to tally up all the points. The player with the most points, it explained, would be declared the winner.
Then it added, "If two players tie in their total points, you will rejoice in your shared victory."